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Download grim fandango remastered5/30/2023 ![]() "I'm proud of so many things in Grim just because it was a crazy perfect storm of amazing artists that came together to work on it. I've already espoused its virtues in a retrospective, but how's it hold up to the man who helmed it? "Looking back at Grim, what are you most proud about?" I ask. But let's take a moment to reflect on Grim Fandango. "And we were like, 'Us too! But we think we should do it because we can remaster it the way it should be done.' And they agreed, so we decided to work together." Schafer notes that there were other companies vying to license Grim, but Sony came the closest.Īll's well that ends well. We just wanted to make that game come out again," Schafer recalls. "Adam was like, 'we weren't trying to mess anything up. "We didn't think we'd be able to do it as we'd heard someone else was trying to do it, and we were like 'oh no!'" When asked who this mysterious competitor was, Schafer says "It turned out to be Adam Boyes. But our COO, Justin Bailey, kept at it for like a year while I was working on Broken Age and eventually hooked up with the right people at every company the people who were really passionate about the old adventure games and remembered playing them when they were younger and wanted to see them brought back for the current fans of today."īut it wasn't quite this easy as Schafer heard competition to license Grim Fandango was fierce. "I didn't get my hopes up because when you have a lot of big companies with bigger fish to fry, the odds of breaking through are slim. "I think the Disney acquisition just reminded us once again that those things are just sitting there."Įven when Schafer decided to pursue remastering Grim Fandango, that didn't mean it was going to happen. It would remind us that there's something to be done there," Schafer says. "We'd be reminded of it every once in a while when a president would come in at LucasArts and start doing stuff with what they called the Legacy Properties like the Special Edition of Monkey Island. This makes sense as Double Fine has had a rather full plate over the last decade plus with such titles as Psychonauts, Brutal Legend, Costume Quest, Broken Age, Iron Brigade, The Cave, Once Upon a Monster, Kinect Party and more under its belt with Broken Age: Act 2, Massive Chalice and more on its way. "I've always been interested in some day going back to the old properties, but we've been pretty busy." "One of the main reasons it took so long is I've been busy with other things, making new games and pursuing other stuff," he tells me over Skype. Speaking to Grim Fandango's project leader, Tim Schafer, it was simply a matter of him being inundated with other projects at his studio Double Fine Productions. What happened? And why did it take so long? Yet here we are, over 16 years later, with Grim Fandango remastered for a modern audience. ![]() ![]() Disney is notorious for its family-friendly fare, so a tale of crime and corruption with liberal use of drinking, smoking and sexual innuendo didn't exactly fit the house of mouse's modus operandi. When Disney acquired Lucasfilm on Grim Fandango's 14th anniversary in 2012, many thought it was a lost cause. Yet years went by without so much as a whisper of a re-release. When a special edition of LucasArts' arguably best-known adventure, The Secret of Monkey Island, came out in the summer of 2009, it led many to believe that Grim Fandango would follow. Never available for console or digital download, many thought the cult classic would remain a rare collector's item for adventure game enthusiasts. Grim Fandango is finally being re-released tomorrow after being stuck on CDs since its October 1998 launch. ![]()
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